In a sense, this shader is very similar to theĀ plain fabric material, except that the textures have a larger pattern and rougher weave.

canvas


Use a falloff map in the diffuse slot to make the threads look a little bit fuzzy and give it a ‘fabric’ look. The first color is a canvas texture, and second color is the same texture, mixed with a light grey color at 50%. The falloff curve is adjusted to bring the fuzziness closer to the edges.
falloff1-1

Weak, blurry reflections are present, which do not contribute much to the material, as the surface is very diffused from all the micro fibers. The map is simply a low-contrast, grayscale version of the Diffuse texture.
reflect

A good normal map in the bump slot to simulate the shape of the surface, combined with a wrinkle map to make it a bit wrinkled and uneven, makes it look more natural. You can use a different map for wrinkles or adjust the intensity, depending on the look you are going for.
bump1-1nurbum

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