Fur is similar to hair, with a couple of exceptions.

Sometimes, the animal doesn’t have all the hair strands in the same color. You can either use a texture with small noise with different colors in it, or set up a procedural texture as in the example below. This map mixes a couple of noise maps to create a 4-color procedural texture. The map goes into the Transmission slot.

noise_procedural


To change the color, just adjust the two noise colors in the map and a little hue/sat/brightness variation is added automatically.
noise_map

fur_colors

A lot of the time, an animal is coated in a colorful pattern, rather than being single-colored. This can be easily replicated by using an appropriate texture in the Transmission slot.
texmap

It’s a good idea to add some sort of colored noise to the map to simulate slight differences in strand color.

The hair strands are not always a solid color. If you look at some striped cat hair close-up, for example, you will see that each hair actually has multiple differently-colored sections.

fur_spots
We are going to use VrayHairInfoTx in the Transmission slot to drive a Gradient Ramp map for this effect.
grad

Below is the Gradient Ramp setup. Note that the Gradient type is set to Mapped, and the map is VrayHairInfoTx with the default settings.
ramp fur_mapped

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