In this tutorial, we will start with a basic, polished Granite.

Here is our Diffuse map:

Granite_diffuse
The idea is to make the surface almost perfectly smooth, with just a few rough spots or indents that would appear on a natural stone. So, we need to make a Bump map first. Something like this will work:
granite_bump
To make the Bump a bit more realistic, just composite a couple of differently-sized Noise maps on top of this bitmap.
granitecomp
Now that we have defined our Bump map, we can use it to create Reflection and Gloss maps. The lower spots shoud be less reflective, with lower glossiness.
gran_setup

granite_refl

And here is the resulting shader:
granite_shiny
To make a version with swirl marks, fingerprints, etc., we will convert this material to VrayBlend. The second layer will be exactly the same, except the Reflection glossiness, which will be lowered quite a bit (either use a darker map or reduce the strength of the existing one and mix it with a low glossiness value).
granite_blend gloss1 gloss2
Use a map like this for the Blend amount and create a nice, smudged up version of the shader. If you want a stronger or weaker smudge effect, adjust the blend mask and the glossiness of the second layer.
swirls granite_swirls

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