To make an aged version of the galvanized metal shader, we will have to make some changes and create some custom textures. Let’s start by looking at a reference photo.

As you can see, the reflective flakes are still there, but they are duller. The Diffuse color seems to be some shade of gray or blue.

GLV_faded
Start by reducing the reflections to [35;35;35], Glossiness to 0.6, and Fresnel IOR to 20. Then set up the Diffuse color as gray-blue [90;100;110]. This is the resulting image.

Doesn’t look too great, does it?

glv_03
Make a quick Diffuse texture to use, instead of simple color. It’s just a couple of metal photos with the zinc flake overlay. (See the psd file included in the download for details.) To make it a bit more interesting and add a bit of patina, run it through a VRayDirt map.
aged_diffuseglv_04
Perhaps a Reflect map and some Bump are needed. They can be created quickly from the Diffuse map.
reflect_bump_aged
Lower the Anisotropy value to 0.5 to make the reflections smoother.
glv_05

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