Oil is popular choice for finishing wood. The result has strong colors, soft reflections, and still shows the texture of the wood very well.

ThisĀ is an example of an oiled piece of furniture.

oil_ref
Note: things are a lot easier if you have arranged your UVs so that the wood grain goes in the right direction on all parts of your object. With solid wood construction, wood grain always goes in the direction parallel to the longest edge of the piece. We’ve sketched out how it should go on the example model (two different ways to do the front doors; both are correct).
grain_direction
Here is the UV layout. All the pieces are arranged horizontally.

Of course, if the object is not solid wood, but veneered, this rule goes out of the window. You can have the grain going across, on a diagonal, or in any other configuration.

uvs
The first step for our material is the Diffuse texture. It’s good to start with a tileable one.

If the texture looks bland, it might need some Curves adjustment in Photoshop to to get that saturated, oily look.

oil_dif
Assign it to the Diffuse slot of the material and adjust the tiling to fit the object. Reduce the Blur value to get crisper results.
ui_001 ui_012 oil_00

Next, the Reflect Map; usually the finish is quite thin, so you can see the pores in the wood, as in the reference photo below. The rest of the reflection is pretty even.

oil_ref_1

Open the Diffuse texture in Photoshop and Desaturate.
oil_refl_00
Now duplicate the layer and run a High Pass filter.
oil_refl_01
Bring up the contrast for this layer with Levels.
oil_refl_02
Change the Blending mode to Darken and reduce the Opacity to 50%.
oil_refl_03
Lower the contrast of the lower layer.
oil_refl_04
Here’s the result.
oil_01
The Bump map is a slightly modified Reflect map. Start by making the background closer to medium gray.
bump_00
Duplicate the dark grain layer and blur it. Make it a bit darker so it is visible with Darken blending mode.
bump_01
Add the non-blurred version on top.
bump_02
Assign it to the Bump slot with the same tiling settings. Reduce the Bump amount to something like 1.
ui_031 oil_02

Comments

  1. Dear Sir/Madam,
    I would like to thank and also congratulate you for this eight paged tutorial series. Being a intermediate in this field, I’ve studied every page and almost every material one by one. I find texts very clear and comprehensible by giving reasons, explaning the logic behind. I will try to create my own material library and would like to ask whether I may use maps/masks you provide within these tutorials.

    Regards

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.