Let’s go back to a single layer material and convert it to a rough granite shader.

The main difference here is that the material needs to have lower glossiness and a rough looking Bump map (in this example, we are actually using a Normal map for higher quality results).

granite_rough_normal
A bit of color variationĀ in the glossiness is good.
granite_rough_gloss
And here is the result:
granite_rough

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.