90% of the time, lampshade is best simulated with a Vray2SidedMtl. The other 10% is when the shade is from a solid material and does not actually let through any light. In that case, just set up a regular, non-translucent material.
lampshade
The front side material should be set up as some sort of fabric, plastic, or paper. We are using the plain fabric material from a previous tutorial.
lampshade_setup
Now set up an appropriate Translucency map like the one below, for the fabric material.
shade_trans

To make the shade thicker or thinner (less or more translucent), make the overall color of the Translucency map either darker or lighter.

transmaps

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