Let’s make a more extreme example of the slightly worn shellac, based on this reference photo:
ref_02
There is dirt on the surface of the object, so add that to the Diffuse map. The color of the wood itself is a bit less intense and somewhat faded.
dif_02shel_13
Increase the contrast for the Reflection map and add some of the details from modifier Diffuse (the lighter spots should be less reflective, so invert those layers as you copy them above Reflect map).
spec_02 shel_14
Adjust the Glossiness map by darkening it, to make it more high contrast. The goal is to create patchier, blurrier reflections.
glos_01 shel_15
Adjust the Bump map to have more dents and scratches and less wood grain.
bump_021
Here is the final render.
shel_16

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