Let StemCell give your models an edge.
The demand for beautiful and functional 3D content is growing every day. New apps, VR experiences, and marketplaces are hungry for massive amounts of models that will “just work”, and we’re in a unique position to give them just that. Build your models to the StemCell spec, and we’ll handle getting them into all new markets for you. We’ll make it easy for you to build once, and then enjoy the extra money we generate for your models.

Start Earning More
StemCell models are built to be versatile. Your models will flow smoothly into new markets that we establish with syndication partners to earn you more more money.

Rise to the Top
Customers want a frictionless experience when they’re buying a model – they want it to “just work.” StemCell models give them that, so we give StemCell models a significant boost in our search results.

Put Us to Work For You
Once you upload a StemCell-ready model, we handle the rest. We give you back flawless conversions, test renders, and sales data from syndication partners.
Get Started
Unified Workflow for 3D Modeling
3D modeling for StemCell means having clean, unwrapped geometry and texture based materials for both standard specular and metallic PBR workflows. This allows TurboSquid to handle automated conversions to multiple DCC applications and game engines.



StemCell Modeling Resources
Let us guide you through the process of understanding, creating, and publishing StemCell 3D Modeling content.

Start Creating
Get started here use our step-by-step guide to walk you through the process of creating StemCell content.

Textures & Materials
Texture based materials are the key to creating versatile StemCell models. Learn what you need to know.

Submitting & Publishing
Learn how to get your StemCell content converted and ready to publish.

StemCell FAQ
Get answers to some of the most common StemCell questions.
3D Applications Supported By StemCell
StemCell is open to all artists. Artists can currently upload a model built in 3ds Max or Maya (with either V-Ray or Mental Ray) as well as Cinema 4D (Advanced/Physical renderer). TurboSquid will then provide these artists with cross conversions to 3ds Max, Maya, Cinema 4D as well as Unreal and Unity (only when metallic PBR textures are submitted).
DCC/Offline | ||
---|---|---|
Phase I | Phase II (Current) | Phase III |
3Ds Max/V-Ray | 3Ds Max/Mentalray | 3Ds Max/Arnold |
Maya/V-Ray | Maya/Mentalray | Maya/Arnold |
Cinema 4D/Physical | Cinema 4D/Arnold | |
Blender/Cycles |
Gaming | ||
---|---|---|
Phase I | Phase II (Current) | Phase III |
Unity | Lumberyard | |
Unreal |
TurboSquid Artist 3D Resources
Whether you’re a contributing TurboSquid artist or thinking about becoming one, everything you need to know can be found in our resources section.

CheckMate
Get Certified. Learn everything you need to know to create the best-quality 3D models for the TurboSquid Marketplace.

PixelSquid
Sell your 3D content to an even larger audience. Now 2D designers and illustrators can effortlessly use your 3D models.

General Information
Learn about how to get paid as a TurboSquid artist, terms and agreements, and SquidGuild exclusivity.

TurboSquid Publishing
Everything you need to know about publishing your content on the TurboSquid marketplace.