Let StemCell give your models an edge.


The demand for beautiful and functional 3D content is growing every day. New apps, VR experiences, and marketplaces are hungry for massive amounts of models that will “just work”, and we’re in a unique position to give them just that. Build your models to the StemCell spec, and we’ll handle getting them into all new markets for you. We’ll make it easy for you to build once, and then enjoy the extra money we generate for your models.


Start Earning More
Start Earning More

StemCell models are built to be versatile. Your models will flow smoothly into new markets that we establish with syndication partners to earn you more more money.

Rise to the Top
Rise to the Top

Customers want a frictionless experience when they’re buying a model – they want it to “just work.” StemCell models give them that, so we give StemCell models a significant boost in our search results.

Put Us to Work For You
Put Us to Work For You

Once you upload a StemCell-ready model, we handle the rest. We give you back flawless conversions, test renders, and sales data from syndication partners.



Get Started

Unified Workflow for 3D Modeling


3D modeling for StemCell means having clean, unwrapped geometry and texture based materials for both standard specular and metallic PBR workflows. This allows TurboSquid to handle automated conversions to multiple DCC applications and game engines.


Mesh Components Materials Textures

StemCell Modeling Resources


Let us guide you through the process of understanding, creating, and publishing StemCell 3D Modeling content.


Start Creating
Start Creating

Get started here use our step-by-step guide to walk you through the process of creating StemCell content.

Textures & Materials
Textures & Materials

Texture based materials are the key to creating versatile StemCell models. Learn what you need to know.

Submitting & Publishing
Submitting & Publishing

Learn how to get your StemCell content converted and ready to publish.

FAQ
StemCell FAQ

Get answers to some of the most common StemCell questions.

3D Applications Supported By StemCell


StemCell is open to all artists. Artists can currently upload a model built in 3ds Max or Maya (with either V-Ray or Mental Ray) as well as Cinema 4D (Advanced/Physical renderer). TurboSquid will then provide these artists with cross conversions to 3ds Max, Maya, Cinema 4D as well as Unreal and Unity (only when metallic PBR textures are submitted).


DCC/Offline
Phase I Phase II (Current) Phase III
3Ds Max/V-Ray 3Ds Max/Mentalray 3Ds Max/Arnold
Maya/V-Ray Maya/Mentalray Maya/Arnold
Cinema 4D/Physical Cinema 4D/Arnold
Blender/Cycles

Gaming
Phase I Phase II (Current) Phase III
Unity Lumberyard
Unreal

Current StemCell Limitations

Since the StemCell specification requires artists to simplify their workflow, we understand that there will be limitations introduced to the types of content contributors can create for StemCell.

We’re currently working on addressing these issues, but in its current state, the StemCell project is looking to solve the immediate goal of offering useful content, in native applications, to a wide range of varied customers.

Limitations
  • Hair & Fur
  • Sub-Surface Scattering
  • Refraction (Game Engines)
  • Volumes
  • Rigging
  • Animation
  • Dynamics/FX
  • Displacement

TurboSquid Artist 3D Resources


Whether you’re a contributing TurboSquid artist or thinking about becoming one, everything you need to know can be found in our resources section.


CheckMate
CheckMate

Get Certified. Learn everything you need to know to create the best-quality 3D models for the TurboSquid Marketplace.

PixelSquid
PixelSquid

Sell your 3D content to an even larger audience. Now 2D designers and illustrators can effortlessly use your 3D models.

General Information
General Information

Learn about how to get paid as a TurboSquid artist, terms and agreements, and SquidGuild exclusivity.

TurboSquid Publishing
TurboSquid Publishing

Everything you need to know about publishing your content on the TurboSquid marketplace.