When organizing your scenes, you should use a layer structure in which all of your objects are placed within a layer that has the same name as your product. Keeping your objects within a single layer provides customers with an organized product that is easy to incorporate into the their scenes…
Scene Organization
Learn how to quicly check 3D Scene Organization and which ones are required for CheckMate Pro, PixelSquid, or StemCell certifications.
Crease Value
Artists often use the Crease Modifier or an Edge Weighting tool to select edges and vertices in order to create the effects of sharp creases and holding edges. While this is a convenient shortcut, using the Crease Modifier increases…
Non-Overlapping UVs
TurboSquid customers prefer non-overlapping UVs when unwrapping a 3D model. Find out why– and how to avoid overlapping UVs– in this overview, which is a requirement for some CheckMate Pro models.
Isolated Vertices
In a 3D model, an isolated vertex is a vertex that is not attached to a face. Isolated vertices sometimes result from complex modeling processes or from importing models from CAD applications…
Coincident Vertices
Coincident vertices are separate, individual vertices in a single 3D object that occupy the same location in space. Essentially, the vertices are overlapping. This sort of issue can come up when combining multiple elements or along the edges of…
Poles
A pole is a set of edges that merge into a single vertex. Avoiding poles with six or more edges on a curved surfaces is something that you should incorporate into your modeling workflow…
Tris, Quads & N-Gons
When modeling in 3D with polygons, it is important to construct all of your models using quads and triangle. A triangular polygon is referred to as a tri or triangle, and is a simple three-sided…
Quad-Based Topology
When modeling, a common question artists ask is whether to use quads-based topology or triangle-based topology. Although both methods are acceptable, we recommend that you limit your use of triangles in order to avoid potential issues…
Clean Geometry
After you finish your model, you’ll need to take a few moments to verify that the geometry is clean. Clean geometry means…