Textures & Materials

  • Individual V-Ray Material Tutorials - To view over 70 tutorials on using individual V-Ray Materials, please visit the TurboSquid Material Library.
  • V-Ray Materials - In this Introduction to V-Ray Materials, learn about diffuse, reflection, refraction, bump, and more.
  • Understanding Render Elements & Contribution - In this Understanding Render Elements and Material Contribution guide, learn about the importance of material contribution and the number of different layers.
  • FastSSS Materials - Learn all about V-Ray FastSSS Materials including the settings, presets, prepass rates, and more.
  • Bitmap Texture Pathing - All about Bitmap Texture Pathing. For CheckMate Pro and Lite certification, you are required to either zip your 3D model files, textures, and bitmaps into a single, flat file structure, or to zip all of the bitmap textures for your models into its own ZIP file to upload once as a Textures Supporting Items product.
  • No Materials Applied - Learn why 3D Models with no materials applied are not useful for most customers in a 3D marketplace. For CheckMate Pro and Lite certification, you are required to apply materials to all of the components of a model to represent a real world surface.
  • Texture Placement on Render - The best practice for your textures and texture placement is to match the TurboSquid preview images with reasonable accuracy. For CheckMate Pro and Lite certification, the model must render the same as the context image you provide. For PixelSquid certification (2.6.1), you may not have any visible seams when you place your textures.
  • Texture References - Learn 3D Model Texture References. For CheckMate Pro and StemCell certification, you are required to use meaningful texture names and strip your texture paths. CheckMate Lite, you are required to strip your texture paths.
  • Non-Overlapping UVs - In this section, learn why TurboSquid customers want Non-Overlapping UVs and how to remove them. For CheckMate Pro certification, you must create unwrapped UVs for your organic models (people and animals). It is recommended that you make them non-overlapping as well in these cases to offer the most value. Hard-surface and other non-organic models are not required to use unwrapped UVs for CheckMate Pro certification.