3DS Max / Arnold

This page outlines how to set up your materials for Stemcell. Any parameters not mentioned or shown should be left at default values. A sample scene, with example materials setup under our HDRi will be downloadable soon!

Albedo / Basecolor

Base Color map should be set within the Base Color parameter slot.
Base Color map should have its gamma contribution set to sRGB.

Weight should be set to 1.

Metallic

Metallic map should be set within the Metalness parameter slot.
Metallic map should have its gamma contribution set to Linear/Raw.
Specular Color should be set to pure white, with the General Weight set to 1.0. If not set to pure white our systems will fix it and warn you.
IOR should be left at default value of 1.5.

Roughness

Roughness map should be set within the Roughness parameter slot.
Roughness map should have its gamma contribution set to Linear/Raw.

Normal

Normal map will need to be placed within a Normal Bump node before being plugged into the Bump parameter slot shown above.
Generic Normal/Bump node or Arnold’s Normal/Bump node are both acceptable to use.
Normal map should have its gamma contribution set to Linear/Raw.

Self Illumination / Emission

Emissive map should be set within the Emission Color parameter slot.
Emissive map should have its gamma contribution set to sRGB.
Emission weight should be set to 1.

Opacity

Opacity map should be set within the Opacity(Cutout) parameter slot.
Opacity map should have its gamma contribution set to sRGB.

Transmission / Refraction

Transmission map should be set within the Transmission Color parameter slot.
Transmission map should have its gamma contribution set to Linear/Raw.
General Weight should be set to 1.0 for the Transmission map to contribute.

3ds Max Arnold Transmission Setup


Base Color Metallic Roughness Transmission
Grayscale Transmission
Colored Transmission
deep_glass_max_arnold