StemCell Common Fail Points

Below is a list of common issues found with StemCell v2 models. Please use this as a reference for issues to avoid, and thus have a smoother submission experience. Surface Normals Surface normals on geometry sometimes are corrupted, independent of any material attributes. Be sure to check your verification renders carefully, and that your objects surface normals are not corrupted,…

Transmission Tips in Cycles

Transmission Tips in Cycles The point of this page is to help our contributors in the creation of transparent textures and materials. This is not to say our way is superior, but in fact a way to achieve the most consistent conversion results to date. The following notes are based on real time friendly modern day practices, so most content…

Transmission Tips in Arnold

Transmission Tips in Arnold The point of this page is to help our contributors in the creation of transparent textures and materials. This is not to say our way is superior, but in fact a way to achieve the most consistent conversion results to date. The following notes are based on real time friendly modern day practices, so most content…

Refraction Tips in V-Ray

Refraction Tips in V-Ray The point of this page is to help our contributors in the creation of transparent textures and materials. This is not to say our way is superior, but in fact a way to achieve the most consistent conversion results to date. The following notes are based on real time friendly modern day practices, so most content…

Stemcell Material: 3DS Max / Physical

3DS Max / Physical This page outlines how to set up your materials for Stemcell. Any parameters not mentioned or shown should be left at default values. Albedo / Basecolor Base Color map should be set within the Base Color parameter slot. Base Color map should have its gamma contribution set to sRGB. Weight should be set to 1. Metallic Metallic map…

Stemcell Material: 3DS Max / Arnold

3DS Max / Arnold This page outlines how to set up your materials for Stemcell. Any parameters not mentioned or shown should be left at default values. A sample scene, with example materials setup under our HDRi will be downloadable soon! Albedo / Basecolor Base Color map should be set within the Base Color parameter slot. Base Color map should…

Stemcell Material: 3DS Max / V-Ray

3DS Max / V-Ray This page outlines how to set up your materials for StemCell. Any parameters not mentioned or shown should be left at default values. Download this sample scene, with example materials setup under our HDRi! Albedo / Basecolor Base Color map should be set within the Diffuse parameter slot. Base Color map should have its gamma contribution…

Stemcell Material: Blender / Cycles

Blender / Cycles This page outlines how to set up your materials for Stemcell. Any parameters not mentioned should be left at default values. A sample scene, with example materials setup under our HDRi will be downloadable soon! Albedo / Basecolor Base Color map should be set within the Base Color parameter slot. Base Color map should have its gamma…

StemCell v2 Tutorial Videos

Get up to speed on the new StemCell v2 spec through these quick video tutorials. We’ve extracted key parts of the spec into 5-10 minute videos to walk you through the details. Select a video for a quick dive into a specific topic – whether it’s modeling techniques or naming conventions for textures. Modeling Best Practices UV Unwrapping Textures Materials…

Beginning the StemCell 3D Modeling Workflow

3D Modeling Workflow Upgrade Your 3D Modeling Workflow You’ll probably notice numerous similarities between your current 3D modeling workflow and the StemCell workflow. In fact, nearly all of the rules are based around industry-wide best practices. Our goal was to keep things as simple as possible while maintaining a consistent and flexible specification. Sure, there may be some new concepts…