StemCell Textures & Materials -v1
StemCell Textures & Materials include the necessary workflows need for StemCell, the similarities and differences between the workflows, and the StemCell Material Library open to TurboSquid 3D artists.
StemCell Modeling -v1
StemCell Great Selling Content
StemCell UV Mapping -v1
StemCell Material Library
The StemCell Material Library is available to SquidGuild artists (Bronze and over) and currently includes over 100 production-ready V-Ray materials and 12 HDRIs.
Beginning the StemCell 3D Modeling Workflow -v1
Improve your 3D modeling workflow by learning best practices that will allow your model to be used by any customer in any 3D industry.
PBR Specular Map Adaptation
Using programs like Substance Painter or Quixel Suite can be a quick and powerful way to create textures maps. However, it’s important to note that these programs are specifically designed to output PBR based material maps which may not be supported by most production renderers such as V-Ray or Mental Ray…