Textures & Materials

  • Individual V-Ray Material Tutorials - To view over 70 tutorials on using individual V-Ray Materials, please visit the TurboSquid Material Library.
  • V-Ray Materials - In this Introduction to V-Ray Materials, learn about diffuse, reflection, refraction, bump, and more.
  • Understanding Render Elements & Contribution - In this Understanding Render Elements and Material Contribution guide, learn about the importance of material contribution and the number of different layers.
  • FastSSS Materials - Learn all about V-Ray FastSSS Materials including the settings, presets, prepass rates, and more.
  • Bitmap Texture Pathing - All about Bitmap Texture Pathing.
  • No Materials Applied - Learn why 3D Models with no materials applied are not useful for most customers in a 3D marketplace. For Pixelsquid you are required to apply materials to all of the components of a model to represent a real world surface.
  • Texture Placement on Render - The best practice for your textures and texture placement is to match the TurboSquid preview images with reasonable accuracy. For PixelSquid you should not have any visible seams when you place your textures.
  • Texture References - Learn 3D Model Texture References. For Pixelsquid you are required to strip your texture paths.
  • Non-Overlapping UVs - In this section, learn why TurboSquid customers want Non-Overlapping UVs and how to remove them.