StemCell 3D Modeling

In this overview of TurboSquid’s StemCell program, learn how to build 3D models in the app you love and let us port it into nearly every major 3D application our customers use.

Application Material Setup: Marmoset

A calibrated Marmoset scene being provided for accurate and consistent results. The Ground Plane Opacity map will need to be reapplied after downloaded as Marmoset does not support relative pathing…

Modeling for StemCell

Clean geometry is a requirement for StemCell. It is also a good general practice that should always be done. There is often a lot of confusion as to what the definition of clean geometry is. These are the basic geometry principles that should always be kept in mind when…

Application Material Setup: Max V-Ray

When setting up Max materials for StemCell there are some general setting that must always be used. These settings are necessary to maximize consistency and portability to other renderers…

UV Mapping for StemCell

The StemCell UV Mapping guide explains unwrapping techniques, UV organization, and non-overlapping UV mapping.

When to use Blend Materials

A single texture map set may contain dielectric, metallic, and glass materials. Due to limitations of some renderers not being able to use IOR maps, individual IOR values must be used instead. This means that a copy of a single material may need to be made for each material type…

External Resources

There are many resources on the internet with in-depth information about PBR workflows, texturing, UV techniques and more. TurboSquid has gathered many of the most helpful resources and articles here to assist artists creating StemCell content…

StemCell Texturing Guide

Since the goal of StemCell is for models to work across multiple platforms, using correct texture map values is extremely important. Creating textures for StemCell shouldn’t drastically change your texturing workflow…