Guest Post: Rendering, Lighting, and Mood with Francesco Furneri

This article is part of a two-part tutorial on The Crocodile by TurboSquid contributor, Francesco Furneri (Texturing Crocodile Skin in Substance Painter and Lighting and Rendering with Arnold for Maya). Here, Francesco covers key concepts and detailed information about lighting and rendering that should be helpful to 3D modelers working in any application. TurboSquid is providing this section of Francesco’s tutorial…