Material Library
A Perfect Base to Get You Started
We understand that learning a new workflow can be daunting, so we’ve built a custom library of common materials to help get you get started. Each material has be checked and calibrated specifically to work for StemCell and they’re completely free for you to use in your creations.
Available in Multiple Formats
We’ve done the hard work of calibrating each and every material for both Spec/Gloss and Metallic PBR workflows in every currently available StemCell output application including both Unreal and Unity.
Completely Texture Based and
Available with Both Specular/Gloss and PBR Ready Maps
There’s no better way to learn than to seeing it for yourself. Remove the guesswork of calibrating materials for both workflows by getting the values that have already been tested and proven.

StemCell Resources
Every material is free to use as a building block for creating StemCell content. Even if the texture isn’t right for your specific usage, the values have been calibrated to work for both Spec/Gloss and Metallic PBR workflows.
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