Clean Edge Flow – T-VerticesCoincident FacesReal-World ScaleClean GeometryQuad-Based TopologyTris, Quads & N-GonsPolesCoincident VerticesIsolated VerticesCrease Value Scene ManagementScene OrganizationLayersCentering at the OriginResetting TransformsMissing Files AssetsTexture References Individual V-Ray Material TutorialsV-Ray MaterialsUnderstanding Render Elements & ContributionFastSSS MaterialsBitmap Texture PathingNo Materials AppliedTexture Placement on RenderTexture ReferencesNon-Overlapping UVs 3D PhotographyGuest Post: Rendering, Lighting, and Mood with Francesco FurneriLinear Workflow Introduction to Unreal & Unity for 3D ArtistsHow to Present Game-Ready 3D Models to Games CustomersTaking Product and Editor Shots in UnityTaking Product and Editor Shots in UnrealGeo-Baking in VR