We are going to create a rich, brown, oiled leather material. This kind of leather is mostly used on high-end furniture. First step: make the Diffuse map. At this point, you have to decide whether the material going to be re-usable on different objects, or if it will be tailored for a specific object. In this example, we will be…
This type of leather is a bit peculiar, in that it lacks the most distinct property of other leather types: reflections. In a sense, it is closer to fabric-type materials than it is to shiny leather. As you would with fabrics, use a Falloff map in the Diffuse slot. The Falloff curve is left as is, while the second Falloff…
Take the completed oiled leather material and modify it to create a distressed leather shader. This is our starting point: Here is a reference photo to use as a rough guide: As you can see, the Diffuse color has a lot more variation to it than our texture. Replace the procedurally mixed setup in the Diffuse slot with a single…
Leather materials can have hundreds of different variations, so it's impossible to cover them all. There are, however, some common elements that are found in most kinds of leather: rich Diffuse color, blurry Reflections, and the characteristic Bump pattern which shows off the grain of the leather. Basic 'modern' leather does not have much color variation. In fact, the material…