Calibrated Environments for StemCell

Texture & Material Calibration:
A Scientific Approach to Creating Textures and Materials

The concept is simple and it’s something we see in life: A beautiful stone should retain its beauty no matter what lighting scenario it’s being viewed in. This also goes for 3D models, and even though your model will look best with custom professional lighting… it should also look good with standard HDRI lighting. It is for this reason that we’ve created a calibrated ‘Clean Room’ to create your StemCell materials.

Calibrated Scenes

It is extremely important you work within the approved calibrated lighting environment when creating your textures and materials for StemCell models. Since StemCells are physically based, you’ll rely exclusively on HDR images for lighting your scene. To assist you, we’ve created a special HDRI with calibrated values and zero color information.

Download the calibration scene for the desired program by clicking on the corresponding icon or download link below.

 

Download
3ds Max
V-Ray
Scene
Download
3ds Max
Mental Ray
Scene
Download
Maya
V-Ray
Scene
Download
Maya
Mental Ray
Scene
Download
Cinema 4D
Physical
Scene
Download
Marmoset
Toolbag
Scene

 

By using the supplied HDRI, you will not have to worry about incorrect values causing the render to be too bright or too dark, and you will not have to worry about colored lights or objects bouncing unwanted color information onto your model.

Application Material Setup

Learn how to setup materials in the calibration scene for the desired program by clicking on the corresponding icon or page link below.

 

How To Setup
Max V-Ray
Materials
How To Setup
Max Mental Ray
Materials
How To Setup
Maya V-Ray
Materials
How To Setup
Maya Mental Ray
Materials
How To Setup
Cinema 4D Physical
Materials
How To Setup
Marmoset Toolbag
Materials