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Damask V-Ray Material

Damask fabric is a pattern of silk-on-velvet or velvet-on-silk. The easiest way to make something like this is by using VrayBlend material. Just assign silk to the base material slot and velvet to the coat material slot and use a high contrast b&w mask in the blend amount slot (no gray shades in this one). Here's the velvet: Here's the…
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Silk with a Pattern V-Ray Material

Sometimes, silk has a pattern made by threads going in different directions. This causes the light to be reflected differently in those areas. We can try to replicate this effect by mixing together 2 different Falloff maps in the Reflect slot. Just change the map type to Mix and keep the old Falloff as the sub-map. Copy the Falloff map…
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Silk V-Ray Material

Silk fabrics need some special shader setups to look realistic. Since these effects are caused by thousands of fibers reflecting the light in different ways, it's not easy to replicate the look exactly, but we can get close. The main characteristic of silk is that it has a beautiful shine. The highlights appear only at specific angles, mostly on the…
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Velvet V-Ray Material

Velvet fabrics need some special shader setups to look realistic. Since these effects are caused by thousands of fibers reflecting the light in different ways, it's not easy to replicate the look exactly, but we can get close. Take a look at a reference image for basic velvet, to see what we are trying to achieve. The main feature of…
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Jute V-Ray Material

There are all sorts of different fabrics made from jute. Some are similar to burlap, while some are thicker and made from larger, woven fibers. This material is one of the latter. The basic setup is pretty much the same as for the Canvas fabric, with one important difference: the second color in the Diffuse Falloff slot. Instead of whiteish…
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Canvas V-Ray Material

In a sense, this shader is very similar to the plain fabric material, except that the textures have a larger pattern and rougher weave. Use a falloff map in the diffuse slot to make the threads look a little bit fuzzy and give it a 'fabric' look. The first color is a canvas texture, and second color is the same texture,…
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Stitching V-Ray Material

Here is a quick method that allows you to use renderable splines to create stitching. First, make sure you have generated the mapping coordinates for the splines. Now create a basic VRayMtl for the stitching. It doesn't matter what it is, since the threads are so small. It's usually enough to use a simple color as Diffuse and Reflection. Now…
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Microscratches

This effect can be quite difficult to replicate in 3D. The scratches are so thin that a regular bump map will not work; we have to resort to a Normal map, which is much better at showing fine detail. Since this effect is visible only in reflections, we have to break up the material into multiple parts. Create a base…
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Carbon Fiber V-Ray Material

Carbon fiber is a complex material that can be tricky. We can break this material down to two layers: woven carbon fiber that reflects light in two distinct directions, depending on the weave direction; and a clear coat that is pretty smooth and reflective. The first layer is Dark grey Diffuse, some blurred Fresnel reflections, and-- most importantly-- Anisotropy that is set…
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Window Glass V-Ray Material

This material is roughly based on any standard glass or acrylic, but with a couple of small changes. As with all transparent materials, the Base color is near black, while Reflections are strong and set to Fresnel. Try using some fake speculars in the unlinked HiLight Glossiness slot, like a basic grayscale swirl map. This creates a bit of a…