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Honey V-Ray Material

This liquid material exhibits a sub-surface scattering effect. The most difficult thing with this kind of shader is getting the colors to look right, and it can take a bit of fiddling and experimenting to get the exact look. While honey can have many different looks, this tutorial recreates the most common one: golden yellow with a hint of red…
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Chocolate V-Ray Material

This liquid material exhibits a sub-surface scattering effect. The most difficult thing with this kind of shader is getting the colors to look right, and it can take a bit of fiddling and experimenting to get the exact look. For chocolate shaders, use a regular Vraymtl, as it will give slightly better control for this "waxy" material. Set the Diffuse…
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Blood V-Ray Material

This liquid material exhibits a sub-surface scattering effect. The most difficult thing with this kind of shader is getting the colors to look right, and it can take a bit of fiddling and experimenting to get the exact look. For blood, reduce the Scatter radius to 1cm (this may need to be adjusted depending on the scale of the object).…
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Soda V-Ray Material

Starting from a clean water shader, the only thing we need to do in order for it to simulate soda is add a Fog Color and play with the Multiplier to fit the size of the object. For a more transparent look, use a smaller multiplier. For a dark cola look, use much more Fog.
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Water V-Ray Material

Clean water is a very simple material. Start with an almost black diffuse color [1;1;1]. Add some Fresnel Reflections (IOR 1.33) and Refraction (make sure to enable 'affect shadows,' if not using caustics). The result is a basic water material. For a larger scale scene (where the water is in a pond, pool, or any other outdoor scenario), it is…
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Ice V-Ray Material

Ice needs a couple of things to look good. It is strongly reflective and strongly refractive. Accordingly, both of these elements should be light gray. The reflections and refractions can not be too perfect, except for ice that has been dipped in hot water. This is where some Glossiness maps come in: they create the much-needed imperfections in the shader.…
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Snow V-Ray Material

Snow can be a tricky material. It has two main features: SSS and sparkling flakes that reflect light in different directions. To create the shader, we will blend together a VrayFastSSS2 material and VrayFlakesMtl. The SSS part should be set up as follows: Colors create the bluish cast for the snow. Set large radius and Phase to 0.8, so light…
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Bubbles V-Ray Material

The main goal for this material is to achieve the iridescent, multi-colored swirl pattern that is so often visible in soap bubbles. The bubbles can have many different looks: some patterns are very intense and colorful, while some are less so. In this tutorial, we are trying to achieve something in the middle. The basic material is very similar to…
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Suede Leather V-Ray Material

This type of leather is a bit peculiar, in that it lacks the most distinct property of other leather types: reflections. In a sense, it is closer to fabric-type materials than it is to shiny leather. As you would with fabrics, use a Falloff map in the Diffuse slot. The Falloff curve is left as is, while the second Falloff…
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Distressed Leather V-Ray Material

Take the completed oiled leather material and modify it to create a distressed leather shader. This is our starting point: Here is a reference photo to use as a rough guide: As you can see, the Diffuse color has a lot more variation to it than our texture. Replace the procedurally mixed setup in the Diffuse slot with a single…