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Basic Leather V-Ray Material

Leather materials can have hundreds of different variations, so it's impossible to cover them all. There are, however, some common elements that are found in most kinds of leather: rich Diffuse color, blurry Reflections, and the characteristic Bump pattern which shows off the grain of the leather. Basic 'modern' leather does not have much color variation. In fact, the material…
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Fur V-Ray Material

Fur is similar to hair, with a couple of exceptions. Sometimes, the animal doesn't have all the hair strands in the same color. You can either use a texture with small noise with different colors in it, or set up a procedural texture as in the example below. This map mixes a couple of noise maps to create a 4-color…
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Hair V-Ray Material

Human hair is a simple material. Even so, there are a few key things to keep in mind. The Diffuse color should always be black for clean hair and fur. Leave it at the default setting. The color will be defined differently. Primary specular should be a desaturated gray, usually dark, or a bit lighter for oily hair. You can…
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Damask V-Ray Material

Damask fabric is a pattern of silk-on-velvet or velvet-on-silk. The easiest way to make something like this is by using VrayBlend material. Just assign silk to the base material slot and velvet to the coat material slot and use a high contrast b&w mask in the blend amount slot (no gray shades in this one). Here's the velvet: Here's the…
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Silk with a Pattern V-Ray Material

Sometimes, silk has a pattern made by threads going in different directions. This causes the light to be reflected differently in those areas. We can try to replicate this effect by mixing together 2 different Falloff maps in the Reflect slot. Just change the map type to Mix and keep the old Falloff as the sub-map. Copy the Falloff map…
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Silk V-Ray Material

Silk fabrics need some special shader setups to look realistic. Since these effects are caused by thousands of fibers reflecting the light in different ways, it's not easy to replicate the look exactly, but we can get close. The main characteristic of silk is that it has a beautiful shine. The highlights appear only at specific angles, mostly on the…
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Velvet V-Ray Material

Velvet fabrics need some special shader setups to look realistic. Since these effects are caused by thousands of fibers reflecting the light in different ways, it's not easy to replicate the look exactly, but we can get close. Take a look at a reference image for basic velvet, to see what we are trying to achieve. The main feature of…
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Jute V-Ray Material

There are all sorts of different fabrics made from jute. Some are similar to burlap, while some are thicker and made from larger, woven fibers. This material is one of the latter. The basic setup is pretty much the same as for the Canvas fabric, with one important difference: the second color in the Diffuse Falloff slot. Instead of whiteish…
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Canvas V-Ray Material

In a sense, this shader is very similar to the plain fabric material, except that the textures have a larger pattern and rougher weave. Use a falloff map in the diffuse slot to make the threads look a little bit fuzzy and give it a 'fabric' look. The first color is a canvas texture, and second color is the same texture,…
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Stitching V-Ray Material

Here is a quick method that allows you to use renderable splines to create stitching. First, make sure you have generated the mapping coordinates for the splines. Now create a basic VRayMtl for the stitching. It doesn't matter what it is, since the threads are so small. It's usually enough to use a simple color as Diffuse and Reflection. Now…